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Travel Games
Travel with children is not always fun and games. Particularly on long automobile
trips, you might hear a constant chorus of: "Are we there yet?" "I need a
drink of water." "When can we stop?" "I want ice cream."
But with a little preparation, parents can make travel both educational and entertaining.
This activity is intended to help families do just that.
Preparation
To help children get the most from traveling, include them in the preparations for the
trip. Get a road map for each school-age child, and check the library for books about the
places you will see. Read the books together and take some of them along. Then as you
travel, talk about the things you will be seeing and their significance.
Activity
Try some of the following games on your next family trip. You can also adapt some of
them for use in family home evening. Encourage family members to make up their own games.
The games suggested are intended for automobile trips, but can be adapted for plane,
train, or bus trips.
1. Junior navigator. Get a road map for each child. At home have a basic
lesson in map reading and have the kids mark the routes you will be traveling. On the
road, show how highway signs relate to the map. Make a game of estimating how long it will
take to reach a certain town. Let kids take turns giving directions. Older children can
also help keep track of mileage, miles per gallon, and trip expenses.
2. Talk show. Have children take turns pretending to be a talk show host. They
can use a tape recorder and have other passengers discuss what impressed them most about
attractions or pretend to be historical characters related to the sites. The tape makes a
nice trip souvenir.
3. Trip journal. The type will vary with the skills of the children. Little
ones can draw pictures of their impressions; grade-school children can write and
illustrate; older ones may want to gather materials for scrapbook collections—brochures,
postcards, leaves, or flowers.
4. "Roots." Take along a collection of family stories for long
stretches of highway. Stories that relate to the area are nice. But family stories need
not be old to be interesting. Parents can tell about their childhood, courtship, wedding
day, or other events.
5. License games. Various games can be played by spotting license plates.
| "Alphabet" Look for the
letters of the alphabetin orderon plates. The first
one to spot the next letter gets one point. |
"Double and triples" Look
for double or triple digits on license plates, such as 22 or
333. Score two points per double, three per triple. |
| "Bingo" With twenty-five
squares marked off and numbered with two-digit numbers like
a bingo card, the leader calls out the first two digits of the
license plates for players to mark on their cards. |
"States" See how many different
states you can spot on license plates. |
6. Word games. Write down scrambled names of places along your route and see
who can unscramble them first. Or see who can make the most words from the name of a city
or river.
Older children often like to make their own crossword puzzles. The puzzles can be designed
around the trip's itinerary, duplicated, and taken along on the trip.
7. "I'm Going to the Alamo." The first player says, "I'm going
to the Alamo and I'm taking my camera." The second player says, "I'm going to
the Alamo and I'm taking my camera and sweater." The third might take his camera,
sweater, and sneakers. The object is to add to the list, while repeating in order all the
previous articles. Players drop out when they make a mistake.
8. Scavenger hunt. Each player has a list of common items that might be seen
along the highway. The first to spot an object and call it out can cross it off his list.
For team play, divide into two teams and take opposite sides of the road.
9. "Al from Alaska." The first player says something like "My
name is Al; I come from Alaska; and I like airplanes." The next player may say,
"My name is Ben; I come from Baltimore; and I like badminton." Continue in this
way through all the letters of the alphabet.
10. Counting cars. Take any common object, such as red cars, vans, black and
white cows, or red barns and see who spots the greatest number in a given time.
11. Blank maps. Before leaving home, make a photocopy for each child of the
map of the country. Have them color the states or areas they'll be touring.
12. Travel quizzes. Before leaving home, prepare quizzes on such things as
state capitals or the geography along your route. Have children complete the quizzes and
score points for each correct answer.
13. "Mile for Mile." Ask children to say "here" when they
think they have gone one mile, five miles, or any arbitrary distance. One person watches
the odometer and announces who came closest after all the results are in. A variation
would be to choose a point down the road and give a piece of candy to the person who
guesses most accurately how far away it is.
14. "Follow the Leader." This game requires at least four people.
Any person in the group starts an action, such as clapping his hands, raising one arm up
and down, or repeatedly touching his nose. All must follow this person, but at any time
any other person in the group may start another action. The object of the game is for
everyone to watch and follow the new action when it starts, while the person who is
"it" must touch the person who starts the new action. The person who gets caught
then becomes "it."
The more people involved in this activity, the more exciting it becomes.
15. "Categories." The players in this game decide on a category,
such as makes of cars, flowers, colors, vegetables, or fruits. The younger the children,
the simpler the category. The first player names an item in the chosen category, then the
next player does, and so on around the circle until someone cannot think of an item that
no one has said yet. He is then out. The last player in is the winner.
16. "Inkie-Pinki." This game will be fun for adults. It requires
creativity and ingenuity. Any one of the players thinks of two words that rhyme. He then
thinks of a simple sentence that describes these two rhyming words, and says it to the
other players. The other players then try to guess what the two rhyming words are. To help
the players discover the two rhyming words, the following clue is given:
If the two rhyming words are one-syllable words, the player giving the descriptive
sentence says, "It is an ink- pink." For two-syllable words, the player giving
the descriptive sentence says, "It is an inkie-pinkie." For three-syllable
words, the player giving the descriptive sentence says, "It is an
inkety-pinkety." For four-syllable words, the player says, "It is an
inkety-pink, pinkety-pink."
There can also be other variations. The following are examples of how the game
might be played:
- Ink-pink—a tidy vegetable
Answers—neat, beet, clean bean
- Inkie-pinkie—a friendly corpse
Answer—chummy mummy
- Inkety-pink, pinkety-pink—a very happy patient
Answers—effervescent convalescent, exuberant recuperant
17. Scrapbook bag. Plan with each child to take along some sort of a bag
to collect souvenirs, brochures, and cards for scrapbooks and journals. These can be
designed and made by hand especially for the trip, or be simple inexpensive ones.
18. Songs for the road. There are many fun songs to sing while
traveling. You can use family favorites or this is a good opportunity
to teach new ones.
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