BYU Students Build Video Game to Encourage Reading

Contributed By By Ryan Morgenegg, Church News staff writer

  • 27 February 2014

Storybook characters from Readers to the Rescue, a game BYU students built to encourage reading. The experience also gave the 50 students from various disciplines valuable experience.  Image courtesy of the BYU Laycock Center.

Article Highlights

  • BYU students built a digital game called Readers to the Rescue.
  • The visual choose-your-own-adventure story encourages children to read.
  • Readers to the Rescue is available to play online for free at

The American Academy of Pediatrics ( reports that today’s children are spending an average of seven hours a day on entertainment media, including televisions, computers, phones, and other electronic devices. One of the results is a decline in the reading proficiency of children.

The reading decline in the U.S. is an issue that national agencies, such as the Library of Congress, are aware of and looking to remedy. Jeff Sheets, director at the BYU Laycock Center of Creative Collaboration, felt his students could help. “We took a hard look at a real-world problem and developed a collaborative effort to achieve a goal to help third- to fifth-grade kids get excited about reading,” he said.

More than 50 BYU students from advertising, animation, computer science, film, graphic design, music, and theater disciplines collaborated to build a digital game called Readers to the Rescue. The game features 36 different adventures with well-known storybook characters and is available to play online for free on the Library of Congress website at The game runs on mobile devices as well as desktop computers.

In just two months, the BYU team came up with the format for the game, designed all of the characters, and created the 36 mini films. “We combined all our energies and talents and made something that no single person would have been able to make on their own,” said Melissa Manwill, a BYU student and head illustrator on the project.

While the project was a benefit to the students who worked on it, it was also important for them to work on something that would benefit others. “We tried to use the same technology that takes these kids away from reading to bring them back to reading,” said Brother Sheets. “Kids learn morals and values from stories. Reading can change a child’s life for the better.”

Readers to the Rescue can be thought of as a visual choose-your-own-adventure story. The plot of the story is that various popular storybook characters, such as Pinocchio, Humpty Dumpty, and Sleeping Beauty, have been lost. Users are asked to rescue the characters by filling in the blank spaces of a story. Kids get to choose which storybook characters will perform in each role. The result is one of 36 possible short animated films. At the end of the short video, readers are able to unlock a classic children’s book to read.

A fun-loving lion character is featured in a book available from Readers to the Rescue. Image courtesy of the BYU Laycock Center.

Among the 36 books that users can unlock are The Arabian Knights, Dracula, Anne of Green Gables, Alice’s Adventures in Wonderland, The Secret Garden, and The Wonderful Wizard of Oz. For younger readers, there are Rapunzel, Pinocchio, The Three Bears, and Snow White, among others.

“I had no idea how wonderful it was going to be,” said John Sayers, Library of Congress communications officer. “Everyone is tickled. I don’t think anything we’ve ever done along these lines ties so directly into reading and does it in such a delightful manner.”

Readers to the Rescue was created by students from the Laycock Center at BYU. Image courtesy of the BYU Laycock Center.

The mission of the BYU Laycock Center is to provide opportunities for the development of the next generation of creative leaders. “This project was an incredible working experience,” said Melissa Manwill. “You are motivated differently when you are working with a real client. I also had to develop problem-solving skills because there were so many different students working on the project. We worked together to form a creative collaborative effort to achieve our goals.”

Readers select from several storybook characters to create their own adventure book that plays out in one of 36 possible videos. Image courtesy of the BYU Laycock Center.